This book provides a thorough background in these two important topics in graphics. The book introduces perspective in an original way and discusses the mathematics of perspective in detail, in an accessible way. It treats nonlinear projections in depth, including the popular fisheye, panorama, and map projections. Only a basic knowledge of linear algebra, vectors, and matrices is required, as key ideas are introduced slowly, examined and illustrated by figures and examples, and enforced through solved exercises. Topics and Features: - Provides a complete and self-contained presentation of the topics core concepts, principles, and methods - Features a 12-page color section - Includes a wealth of exercises - Integrates a complementary website that supplies additional auxiliary material Written for computer professionals both within and outside the field of Computer Graphics, this succinct text/reference will prove an essential resource for readers. Also suitable for graduates studying in Computer Graphics and CAD courses.