This edited volume of original chapters introduces the reader to the technology of virtual reality and examines the impact of this technology on the field of human factors. Barfield, head of the Human Factor Laboratory at the University of Washington, has assembled contributors from key laboratories around the country to discuss their basic approaches to this new field. Among the topics covered are computer graphics, hardware, software, multi-dimensional sound, eye tracking, tactile and kinesthetic input, spatial displays, interface design, and applications in medicine and aerospace.

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